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Amiga Plus Special 16
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AMIGAplus Sonderheft 16 (1998)(ICP)(DE)[!].iso
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spiele
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zebulon
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intro.t
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1997-01-14
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3KB
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/* $Id: intro.t 1.8 96/04/16 21:56:34 mol Exp $
**********************************************************************
*
* Uncle Zebulon's Will, version 2.0
*
* An adventure game, written in TADS 2.2.
*
* intro.t - The introduction
*
**********************************************************************
*
* Copyright (c) 1995-96 by Magnus Olsson (mol@df.lth.se).
* All rights reserved.
*
* This source code may be copied and distributed freely as long as the
* following conditions are met:
* - no fee may be charged for the code (a nominal fee may be charged
* to cover distribution costs)
* - the code is not modified in any way
* - this copyright notice is not removed or modified in any way
*
* You may use individual parts of this code in your programs
* as long as they are attributed to the author. You are not allowed
* to use the plot, story, characters or text of the game without the
* written permission of the author.
*
***********************************************************************/
/*
* The following function prints the introductory text.
*/
intro : function
{
"\(Uncle Zebulon's Will\) by Magnus Olsson (mol@df.lth.se)\b
The news of your uncle Zebulon's death came as a shock. You've
been out of touch lately, and since you left for college a year ago
you haven't heard a word from him. During your childhood, however,
your eccentric uncle - once the black sheep of the family,
an unsuccessful alchemist and self-proclaimed wizard, reputed
to be a very wealthy man - was your
favourite relative. Perhaps you were his favourite nephew as
well. You miss his stories of distant realms and the magic gadgets
he loved to demonstrate...\b
\tYou leave for home immediately on receiving the message, but the
trip is long and you're delayed by the inevitable train strikes. When
you finally arrive, you find your family in a state of frustrated
confusion. Not only is your uncle's will written in a quite
unsuitably sarcastic tone,
seriously insulting most of your relatives, but it turns out there
isn't much of an inheritance to fight over; despite a thorough
search of your uncle's house, no fabulous treasures are found.
The bequests for you and your cousins are almost pathetic:
one small memento each, to be selected after everybody else have
made their choices. Yet what is there to lose? At least you'd like
to have one last look at uncle Zeb's house; maybe you'll find some
treasure overlooked by the others, perhaps something magical...
\b";
}